

and 3., I don't know which of those was used then). and resumed the download, I got download speeds of about 0.6-0.9 MB/s (which would suit 2. Besides, when I paused the download, enabled 3. However I know that both client and server need to be compatible with such a technique to handle splitting and assembling packets. So both the higher ping and bandwidth indicate that Steam uses both network devices. and then reconnect 2., my ping on TeamSpeak goes up to almost 300ms and my maximum download speed is at about 4.5 MB/s, while average lays at 3.5 MB/s. and start a download in Steam client with 1. and after starting it reconnect 2., I get my standard ping on TeamSpeak and everything else while download runs at 3-4 MB/s (which is really nice since Windows doesn't allow you to select what program can use what network or sound device).īut when I disconnect 2. and start a download in Uplay client with 1.

It is unstable and so it's WiFi is always disabled. I have my internal network card for WiFi + Bluetooth. But when no large bandwidths are needed, ping stays constant at a good value.ģ. This can reach download speeds of maximum 1 MB/s and ping gets really high when that much data is transferred. I have a PowerLAN device connected to my laptop's ethernet port. However at home WiFi is instable (ping) and so unsuitable for gaming.Ģ. I have a WiFi stick which can reach download speeds of about 4 MB/s max and 3 MB/s in average. Do the Steam Client and the download servers actually support using multiple network devices at the same time for one download?ġ.
